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Anno 2070 building layout11/10/2022 Until the Engineer building (Bottom), which doesn't fit at all, in any way, in a symetrical layout. Firestations can fit perfectly in the space of two houses, so it was really easy to design a smart layout. Warning for those of you playing Tycoons:Īs you can see, all the 'need for' buildings fit perfectly down the centre with the marketplace. Then as I build my city in blocks of four houses, I replace two houses in two blocks with a recycling centre (covers roughly 30-40 houses in my layout) and my eco-balance is at a steady neutral. One is a de-acidificator which has a huge radius and covers all my coal power plus my oil/plastics chain. Whilst i'm currently playing continuous game with large map, large islands, lots of raw materials etc and no enemies so I can learn the game, my main Tycoon island only drops to about -124 eco-balance (Reduces rice paddies to a mere 95%), then I get Engineer tech (3rd Tier). If you're playing Tycoons, it appears to be almost disgustingly easy to maintain eco-balance. Pretty sure only need 1x Lobster farm as well. Way overproducing for 1200 Tycoon Engineers. Strategy games ANNO 1404 and ANNO 2070 are good examples of how easy it is. But as always with Anno, it might turn out in 2 hours that it's inefficient This makes it more difficult to build up suspense when the narrative is based.
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